lgi://changelog
Changelog
Current v3.8.2.6
Versions
v3.6A Smarter Planner and a Cleaner Site
The planner grew up: a Market Score rating how easily a build will sell, a build-system picker with an itemized fee breakdown, and take-home (net) margin that subtracts EVE's job fees and sell taxes once you pick where to build — plus a corrected Tech II costing bug that had overstated some hulls by billions. Around it the whole site was refreshed with a live home dashboard and server status, a cleaner two-tab layout, a wormhole-site lightbox, remembered preferences, and broad accessibility work, as LGI.tools left public beta.
v3.6.28
24 Jun 2026
Changed
- Every inner page now opens with the same header — a small breadcrumb over a large title and a one-line description — so the wormhole sites, industry planner, your characters, skill queues, jobs, and the admin screens all read like one site instead of two different title styles.
- On narrow screens the wormhole-site table now scrolls sideways instead of overflowing the page, so no columns get cut off; the card view still stacks to a single column.
- Opening a wormhole site now expands its details in place by default instead of in a centred pop-over — you can still switch back to the pop-over from the view controls.
v3.6.27
24 Jun 2026
Fixed
- Screen readers get far more from the site: the global search now announces which result is highlighted as you arrow through it, the feedback box announces when your message was sent or failed, the active navigation tab is marked for assistive tech, and the footer's legal notice and other faint text now meet readable-contrast minimums.
- The card and table views of the wormhole-site list can no longer disagree about which sites match a filter.
- Site and blueprint links with a stray non-numeric suffix now show a proper not-found page instead of quietly loading the wrong entry.
- Progress animations now hold still for visitors who've asked their system to reduce motion.
v3.6.26
24 Jun 2026
Changed
- The changelog now reads like clean release notes: a bigger version heading, with each change type (Added, Changed, Fixed, Removed) shown as its own labeled section above easier-to-scan bullets.
Removed
- The public-beta notice is gone — LGI.tools is out of beta.
v3.6.25
23 Jun 2026
Changed
- The contact page now shows direct ways to reach the developer — email, GitHub, and the developer's in-game character and corporations — in place of the old message form. A community Discord is in the works.
v3.6.24
23 Jun 2026
Changed
- The site now sits on a subtle dark space backdrop, with a cleaner top bar that shares the cards' surface and a search box that glows green when you focus it.
- When you're signed in, the home page is tidier: your characters now show as small cards three-across beneath the banner, each with skill points, what's training, time remaining, and a clearer progress bar.
v3.6.23
23 Jun 2026
Changed
- The legal page is shorter and easier to read. The privacy section is now broken into clear, plainly-worded parts — what the site records, what it never collects, how that data is used, and how to stay anonymous — and links out to where the data is stored.
v3.6.22
23 Jun 2026
Changed
- The site has a refreshed look — deeper, cleaner dark surfaces, higher-contrast text, and slightly rounder cards throughout.
- The home page now leads with a bolder welcome and a compact live-data panel — wormhole-site, blueprint, and market-item counts plus when Jita prices last refreshed — in place of the status card that used to sit at the foot of the page.
v3.6.21
23 Jun 2026
Added
- When you're signed in, the home page now shows your characters down the left side — each with its portrait, total and free skill points, and a live look at what it's training right now: the current skill, a progress bar, and the time remaining, with a clear marker when training is paused. An "Add character" control lets you link another character without leaving the page.
v3.6.20
23 Jun 2026
Added
- The top bar now shows live Tranquility server status and the current online player count — a pulsing green dot with the pilot count when the server is up, a quiet marker when it's in post-downtime VIP mode or offline.
Changed
- The home page is now a two-column dashboard: a live EVE Online news feed beside an at-a-glance status panel (SDE build, catalogue counts, market-price freshness).
- The navigation is cleaner on phones and small screens — the tool links and the sign-in control tuck into a menu, while the server status and search stay to hand.
v3.6.19
22 Jun 2026
Added
- Wormhole site cards can now open in a lightbox — clicking a card enlarges it and centres it over the dimmed catalogue for an easier read, with a toggle to switch back to the old in-place expansion. Your choice is remembered between visits, and on a phone the lightbox fills the screen.
Changed
- In a site's wave breakdown, the enemy electronic-warfare tags (web, scram, neut, RR) now line up in a single column across every wave instead of starting wherever each name ends, the per-NPC damage figures are bolder, and the whole breakdown reads a little larger.
v3.6.18
22 Jun 2026
Added
- Wormhole site cards now show the Sleeper ship classes present at a glance — Frigate, Cruiser, Battleship, and Sentry — each with a red rank icon and a count, and every NPC in a site's wave breakdown is marked with its class icon.
Changed
- Gas sites now show the harvestable unit count alongside the cloud volume, the way ore sites already read, so the volume figure is no longer mistaken for the unit count.
- A site's wave breakdown is easier to scan: wave headers stand out more clearly from their contents, and the per-NPC damage figures share one consistent style.
v3.6.17
22 Jun 2026
Added
- A "Raw ledger" in the build plan header lists every raw input the build needs, grouped by source category (minerals, gas, salvage, and so on) with quantities and costs — click it to expand.
Changed
- The build plan's quantities now reflect whole production runs — the amount you actually build or buy at each step, rounded up to complete runs, instead of a fractional per-run share. For example, a component needed 150 times at a 100-per-run batch now reads 200, since you must run it twice.
- Clicking a component in the build plan now shows what that component's own build truly consumes, rather than the rounded-up project-wide total — so a sub-step's real requirement is visible.
Removed
- The planner's separate cost / sell / profit bar was removed; those figures already appear in the tiles directly above it.
v3.6.16
21 Jun 2026
Added
- The Industry Planner now shows a build-time estimate — the time for the blueprint's final assembly job — with a hover that lists what changes it.
- A hover on the planner's profit figure breaks down the install and sell fees that go into it.
Changed
- The planner's build-location picker now lists each station's full in-game name (for example "Jita IV-4 — Caldari Navy Assembly Plant") instead of a generic facility label.
- The planner's information tooltips were restyled into one cleaner, more readable layout.
v3.6.15
21 Jun 2026
Added
- The site now remembers how you set things up between visits. The Wormhole Sites cards-vs-table choice and the Industry Planner's build location are saved automatically and restored when you come back — no flicker on load. Signed-in pilots get these stored to their account and synced across devices; everyone else keeps them in their own browser.
v3.6.14
21 Jun 2026
Added
- While live data loads — syncing your characters, or pulling fresh market prices on the Industry Planner — a brief terminal-style status line now drops from under the top bar and clears itself once the data lands.
Changed
- Updated market prices now flash in with a quick highlight as they land, replacing the mechanical digit-roll — across the Industry Planner tiles and the Wormhole Sites resource values.
v3.6.13
21 Jun 2026
Fixed
- Corrected a major overstatement of Tech II ship build costs in the Industry Planner — affected hulls (such as the Curse and Devoter) were showing billions of ISK instead of their true cost of a few hundred million, because the planner was costing a material through a hidden internal recipe instead of the real one. The whole affected tier now shows correct costs and margins.
Changed
- Blueprint search and the Industry Planner now list only real, published blueprints — CCP's internal/test blueprints and ore-compression formulas (which can't be built in-game) no longer appear.
v3.6.12
19 Jun 2026
Changed
- The top navigation is now a clean two-tab bar — Wormhole Sites and Industry Planner — and the logged-in corner shows just your character portrait (your name appears on hover).
Removed
- The "Wormhole Roll Calculator (coming soon)" placeholder has been removed from the navigation and home page while it's on hold; the two live tools are unchanged.
v3.6.11
18 Jun 2026
Changed
- Every page now shares one consistent width and side margins, so the layout no longer shifts as you move between pages. Text and forms sit in a comfortable centred reading column, while dashboards and tables use the full width.
- The soft dot-lattice backdrop now sits behind every page, not just the home page.
v3.6.10
18 Jun 2026
Changed
- The Industry Planner (a blueprint's build page) has been redesigned into a dashboard: a row of at-a-glance tiles for input cost, Jita sell price, profit margin (with a gross/net switch once you pick a build location), and a market-liquidity score, plus a cost-versus-profit bar.
- The build breakdown now lays every build stage out as side-by-side columns — one per tier, from finished components down to raw materials — each showing the quantity and market value of every input with a per-tier subtotal. Clicking a buildable component highlights its whole sub-tree across the columns.
- The global search dropdown now shows results as a grid of cards, and every item result reliably renders its in-game icon.
v3.6.9
15 Jun 2026
Changed
- The Wormhole Sites page loads faster and lighter: each site's full enemy-wave breakdown now builds the moment you open that site (in either card or table view) rather than rendering all 69 sites' details up front. Expanding a site is still instant, and individual site pages are unchanged.
v3.6.8
15 Jun 2026
Changed
- Refined the global search bar: it now sits as an inset box and drops its results straight down at a fixed width instead of widening on focus, with a cleaner monospace, terminal-style results list.
- Wormhole Sites cards are easier to read at a glance — each card now shows its electronic-warfare types (web, scram, neut, remote-rep) next to its class and type, and the cards use a more readable font.
- Site combat breakdowns now show each enemy's damage in red, with the highest-damage enemy in every wave emphasized.
v3.6.7
15 Jun 2026
Fixed
- Wormhole Sites filtering is now accessible to screen readers: each class, type, and view toggle reports whether it's selected, and the "N of M sites" count is announced as the list narrows.
- The Active jobs table doesn't yet show each job's facility, and the header slot counts show the slots currently in use (not in-use/total). Both are planned for a later update.
v3.6.4
14 Jun 2026
Added
- Rebuilt the Industry Planner landing: a search prompt, your recent and favorite blueprints side by side, and a live table of your active industry jobs with progress bars and completion times.
Changed
- Refreshed the home page with a soft dot-lattice backdrop, a larger tagline, and a brighter Feedback button.
- Wormhole Sites filtering moved to a left rail — toggle any mix of classes and site types and the list narrows instantly, with a live match count.
- The Legal, Contact, and Changelog pages now match the rest of the site, and the Changelog is a version timeline grouped by change type.
Removed
- The Wormhole Sites page dropped its separate search box — use the new filter rail or global search (⌘K) instead.
v3.6.3
14 Jun 2026
Added
- The planner now shows a Market Score (0–100) next to the margin — an at-a-glance read on how easily a blueprint's output will actually sell at the quantity you're building. Hover it for the full breakdown; it updates live as you change runs.
- New build-system picker: search any system that can host an industry job and optionally pin an NPC station, with an itemized fee breakdown in the cost ledger.
- New runs input: set how many runs to build and every figure — materials, output, fees, and margin — rescales live.
Changed
- Cleaned up the top navigation, and the price indicator is now a simple pulsing "prices live" light.
- Refreshed the site's look and readability: more contrast, a cleaner typeface, tighter tags and borders, and a clear keyboard-focus outline.
- The Market Score now flags stale data — if the most recent trade is over two weeks old, it shows how old the data is.
- The planner now shows take-home profit: pick a build system and the margin switches from gross (materials only) to net, subtracting EVE job fees and sell-side taxes.
- Net margin currently covers the final build job on manufacturing blueprints; reaction blueprints stay on gross margin for now.