Changelog
v4.2 rebuilds the industry planner as one workspace, with Profiles, Planner and Active jobs side by side. Set up a production profile once to say which of your pilots build what, and in which structures. Every job in a build then goes to the right pilot and facility, using that pilot's skills and the rig bonuses CCP gives that product. With a profile, your margin also includes the install fee of every component and reaction job, not just the final product.
Open a blueprint from search, your recents or your favorites to see the whole build at once. Point at an item to light up everything that goes into it, or click it to set its research and see what you already own. Your running jobs, personal and corporation, sit together on one card.
Across the site, buttons and tabs take on the glass look, pages you've already opened switch without loading again, and the server status in the header opens a panel with EVE's status.
The industry planner is rebuilt as one workspace with Profiles, Planner and Active jobs. A production profile says which of your pilots build what and where, and the planner uses it for every job in a build: the facility with the best bonus for that product, the pilot with the fastest skills for it, and that job's own install fee.
- Production profiles: a named team of your characters and the structures and NPC stations they build in, with each member's industry skills and job slots. Keep up to 20 profiles and rename, duplicate or delete them. A new profile starts by picking characters by portrait.
- Each member and facility in a profile picks the products it handles, from all manufacturing down to single classes, plus reactions. A facility greys out what it can't build.
- Add facilities from one row: search everything, pick a corporation or saved structure, make a new structure, or find an NPC station by name or system. A profile holds up to 50 facilities.
- The planner gives each job to the profile facility with the best bonus for that product and to the member with the fastest skills for it.
- Net margin includes the install fee of every component and reaction job, charged where the profile places that job. The fee breakdown shows one total each for the final job, the component jobs and selling, and opens to list what makes each one up.
- Clicking an item in the build plan opens its job in a side panel: runs, how many you own, its research, build or buy per unit, its facility and character, and its inputs. Each input opens a step deeper.
- A Planner landing page with blueprint search, your recent blueprints and your favorites. The star beside a blueprint's name saves it as a favorite, on every device when you are signed in.
- Structures can be added without a known fit: type in the bonuses from the game's industry window, pick rigs, or paste a fit. Searching public structures fills in the name, system and hull. Station Managers and Directors can set rigs on corporation structures.
- The TQ count in the header opens an EVE status panel with Tranquility's status and when it came up, how EVE's API is doing for LGI.tools, and which game data build the site runs on.
- Industry is one workspace with Profiles, Planner and Active jobs tabs. Each tab stays as you left it, and Planner returns to your last blueprint. Old Jobs and Structures links open the matching part of the workspace.
- The planner is rebuilt around a left rail with the blueprint and its ME, TE and runs, the profile picker, Multibuy and Raw ledger, and the summary cards.
- A profile is the only setup for a build. Without one, a build is priced with no structure, fees or skills, and the rail offers to create a profile.
- Structure and rig bonuses follow CCP's game data for each product. A rig helps only the products it is made for, reactor rigs cut reaction materials, and Thukker rigs give their capital component bonus.
- Pointing at a build item lights everything that goes into it once the pointer settles, replacing click-to-trace. Each item sits on its own glass card.
- The structures panel lists corporation and personal structures together, with lined-up bonus columns, bonuses to one decimal as in game, and CCP's icons for hulls and for ME, TE and runs.
- Inputs with no CCP price count as zero in install fees, as in game, and show in amber as "Price Unavailable" instead of blanking the margin.
- Planner data that fails to load is retried before a notice appears, and clicking the notice tries again. The net margin stays on screen while a new profile's fees load.
- Active jobs shows personal and corporation jobs on matching cards with blue progress bars, and each corporation job shows who installed it. Loading shows placeholders, and a failed load shows a banner you can click to retry.
- Pages you have already opened switch straight away and keep what they showed while they refresh.
- Net worth is worked out once a day after prices refresh, and straight away when you add or remove a pilot. The wealth chart no longer draws small moves as cliffs or repeats axis labels.
- Buttons are glass pills like the Feedback button, and fields, dropdowns, toggles, tables and tags take on the glass look. The selected tab gets a sliding green spotlight.
- Tool pages no longer repeat the page title and breadcrumb, and Wormhole Sites moves its card and table switches into the filter rail.
- The admin console gains Users and roles, moved from Settings, and its health page explains each service level.
- Tests were trimmed of low-value checks and folded into fewer workflow tests.
- The component reference page lists every shared control, and cloud development setup moved to Claude Code.
- Editing a structure's bonuses or tax updates your open build plan without reopening it.
- Bulk market prices refresh every day again instead of every other day.
- Clearing a saved setting now sticks, and a setting that fails to save shows a message.
- The header says Tranquility is offline only when EVE reports it. A slow check is retried, and the header says unknown if no check answers.
- The planner's build character, location and structure pickers and its hero card. The profile sets these now.
- Build templates, for now. Templates you saved are kept.