[LGI].tools
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lgi://changelog

Changelog

Current v3.8.2.6
Versions
v3.7Safer Accounts, Sharper Build Math

v3.7 tightened how LGI.tools handles your account. The app now asks EVE for the least it needs — read-only access to your public info, skills, and industry jobs, nothing that can change your characters — and each character shows exactly what it granted, with a one-click way to revoke it. Your account is bound to the character that created it, so a sold or transferred character can't reach the previous owner's data, and a new Danger zone lets you purge a single character, wipe your whole account, or sign out of every device at once. Corporation directors and station managers can opt in to share industry jobs and Upwell structures as build locations, always behind an explicit, revocable consent.

The industry planner grew from a generic calculator into one that reflects what you actually own and can do. It factors your owned blueprints' material and time efficiency across a whole build, tracks which materials you already hold versus still need, applies your build character's trained skills to job times, and prices structure taxes and reaction costs — with a Raw | Item cost toggle so small Tech II builds stop reading as wildly unprofitable at one run. Build-location search now spans the entire EVE universe, saved templates and a one-click Multibuy export speed up repeat work, and every price is anchored to the real Jita 4-4 order book, with a warning when a headline number rests on thin volume.

v3.7.36.1
11 Jul 2026
Changed
  • Each version on the changelog now opens with a short plain-language summary of what it delivered, and the older versions gained themed titles.
  • The changelog now records internal, infrastructure, and tooling work too, not only user-facing changes — from here on every notable change is documented, not just the ones you can see.
v3.7.27.1
10 Jul 2026
Changed
  • In the planner's build plan, each component you build now shows the icon of the blueprint or reaction formula you run to make it, instead of the finished item — so a glance tells you what to produce at each step. Raw materials you buy still show the item's own icon.
Fixed
  • The planner header now shows a product's 3D model only for items that actually have one (ships, drones, structures) and the item's icon for everything else. Modules and other items no longer trigger a failed image request on every planner open.
v3.7.26.1
10 Jul 2026
Changed
  • Every stored market price now describes the Jita 4-4 station order book instead of the whole Forge region. Region-wide snapshots let a cheap order a few jumps out become an item's headline price — one launcher showed 28,000 ISK while the real Jita ask was 255,000 — and no volume filter could fix that, because the misleading orders were real, just elsewhere. Prices, order-book volumes, and depth now all reflect the market players actually trade at, and refresh to the corrected values within a day.
  • Buy prices count only bids placed at Jita 4-4 itself. Reachability-based alternatives were measured and rejected: they let region-wide lowball bid walls drag prices down on hundreds of items, and the fallback price source scopes its station data the same way, so the two sources now agree.
  • Wormhole site ISK totals now read "what this pays at Jita 4-4" — an aggregate shift of about a tenth of a percent.
Added
  • A regional-discount callout on the planner's Sell · Jita tile: when the same item sells meaningfully cheaper at another station in the region — at least 15% below the Jita price with at least 10 units of real volume behind it — a green badge shows the discount, and its popover names the solar system, the discount, and the available units. The region's genuine bargains stay visible without corrupting the headline price; a scattering of one-unit curiosities does not qualify.
v3.7.25.1
10 Jul 2026
Changed
  • Market prices are now anchored to sell orders with real volume behind them. Previously a momentary one-unit lowball listing anywhere in the region could become an item's headline sell price — inflating the planner's revenue and margin, and at the same time making the Market Score read more optimistic, because the order-book depth measurement anchored to that same fake price. The cheapest sliver of each side of the book (under 0.1% of its volume) is now skipped before the best price is taken, on both the sell and buy sides. Healthy markets are unaffected, and prices refresh to the corrected values within a day.
Added
  • The planner's Sell · Jita tile now carries a small data-quality badge when the product's lowest ask sits well below the volume-weighted front of its book, with the reason on hover: "Price anchored by a thin order." It covers what the volume filter can't judge — small markets, fallback price sources, and genuine dumping in progress — so a suspicious headline price is never presented without a warning.
v3.7.24.1
10 Jul 2026
Added
  • The industry dashboard now shows your saved templates: the eight most relevant (favorites first, then most recently updated), each loading its full planner configuration in one click. Past eight, a link leads to a new Templates page listing every template with the same load, rename, favorite, and delete controls as the planner's Templates menu.
  • The dashboard's job-slot readout is now a real capacity gauge. Each activity — manufacturing, science, reactions — shows used and total slots summed across all your linked characters, with totals computed from each character's trained slot skills. Corporation jobs count against the pilot who installed them, matching how the game charges slots.
Changed
  • The dashboard's four sections — Recents, Templates, Active jobs, Corporation jobs — now share one two-column layout and order themselves by relevance: sections with content rise to the top, empty ones sink to slim one-line headers. The sample favorites placeholder is gone.
Fixed
  • Reaction jobs no longer vanish from the slot counts or show a generic activity tag in the jobs table. The live game API reports reactions under a different activity id than the game's static data, and both are now recognized.
v3.7.23.1
10 Jul 2026
Added
  • The industry planner can now save build templates. A Templates panel in the page head saves the planner's entire configuration under a name — runs, build and reaction locations, station, build character, ME/TE overrides, cost basis, margin view, and multibuy scope — and lists every template you've saved with favorites pinned first. Templates can be renamed, favorited, and deleted (with a confirm step) right from the panel.
  • Loading a template takes you to its blueprint and restores the full saved configuration in one step. Anything that no longer resolves — a structure that's gone or no longer shared, a character that's been unlinked — simply falls away, and a single notice summarizes what didn't apply while everything else loads normally.
v3.7.22.1
9 Jul 2026
Added
  • The build plan gains a Multibuy export: a panel that copies a shopping list straight to your clipboard, ready to paste into the in-game Multibuy window. Check the tiers you'll build yourself and the list becomes everything those jobs consume, bought as-is — an unchecked item is listed as the finished product instead of its ingredients, so the list never double-buys a component and its inputs. With all tiers checked it matches the raw ledger exactly.
  • The export has two modes: Total is the full from-scratch shopping list, while Remaining — the default when your characters' assets are linked — subtracts what you already own, including skipping the ingredients of any intermediate your hangars fully cover.
v3.7.21.1
9 Jul 2026
Added
  • The industry planner's Input cost tile now has a Raw | Item toggle. Item — the new default — counts only the materials one build actually consumes, while Raw remains the full empty-hangar shopping list including every whole reaction or component batch you'd be forced to run. Gross and net margin follow the selected view, so small T2 builds whose reaction batches dwarf a single hull no longer read as wildly unprofitable at one run. An info hover shows both figures side by side, and your choice is remembered.
Fixed
  • The build plan's raw-ledger header now always sums to the shopping list it expands, rather than tracking the margin tile's basis.
v3.7.19.1
9 Jul 2026
Added
  • The build character now means something: picking one applies that character's trained industry skills to the planner's job times. Industry and Advanced Industry speed up manufacturing jobs, Reactions speeds up reactions, and the per-item science and Advanced Ship Construction skills speed up the T2 jobs that require them — matching the in-game reductions exactly. With no build character selected, times stay exactly as before; a character whose skills haven't synced yet simply shows the unmodified baseline, never an error.
  • A small hourglass readout beside the build-character portrait shows the skill time reduction being applied (hover it for the character's relevant skill levels), and the Build time tile's hover now reports the real skill and structure reductions instead of a fixed "none applied".
Fixed
  • The Build time hover previously claimed no structure bonus was applied even when a selected structure was reducing the shown time; it now reports the actual reduction.
v3.7.18.1
9 Jul 2026
Added
  • The industry planner's building-character frame is now a selector: click it to pick any of your linked characters as the build character, saved across visits. "Default (active character)" keeps the frame following whoever you're signed in as. Picking a character doesn't change any planner numbers yet — applying that character's skills and standings to the math comes in an upcoming release.
v3.7.17.1
2 Jul 2026
Added
  • A character strip on the Skill Queues and Industry Jobs pages: your linked characters appear as a row of portraits above each tracker. Click a portrait to hide that character's cards on that page — the choice is saved per page, so a character hidden on one tracker still shows on the other, and a newly linked character always starts visible. Hiding is display-only; hidden characters keep syncing in the background.
  • A character that hasn't granted the page's required access now shows in the strip as locked, with a reconnect shortcut that takes you through EVE login and back to the same page.
v3.7.16.1
2 Jul 2026
Added
  • An account settings page, reached from the account menu's "Account settings" entry (no longer marked coming soon). It gathers account-wide settings in one place, and new settings will appear there as they ship.
Changed
  • The corporation structure-sharing toggle moved from the Structures page to the new account settings page. It works exactly as before — Station Managers only, and turning sharing off still asks for confirmation before removing the shared structures, their rig fits, and facility taxes. The Structures page now links to account settings instead of hosting the toggle.
v3.7.15.1
2 Jul 2026
Added
  • Your character portrait in the header now opens an account menu: manage characters, add a character, and log out all live in one place. An account settings entry is visible but marked coming soon.
  • Pages that offer view settings now surface them right in the account menu. On Wormhole Sites, the cards/table view and the lightbox/expand detail mode can be switched from the menu anywhere on the page, staying in sync with the on-page toggles.
Changed
  • Logging out moved from a standalone header button into the account menu. Clicking the portrait no longer jumps straight to the Characters page — use the menu's "Manage characters" entry.
v3.7.14.1
2 Jul 2026
Changed
  • Adding a character that had accidentally become its own separate account now moves it into your current account instead of being refused. Everything tracked for that character comes along, the leftover duplicate account is cleaned up once it's empty, and the Characters page confirms the move. The move happens only when you complete EVE login for that exact character — proof it's yours.
v3.7.13.3
2 Jul 2026
Added
  • Structures now carry their owner-set facility tax. Record it on a corp structure beside its rig fit (Station Manager only), or on a custom structure in the builder — with an inline edit on saved structures. Job fees then charge that structure's real rate, and the fee breakdown labels the rate in use, marking the standard 0.25% as "assumed" until a real one is entered.
  • Reaction blueprints now show net margin. Pick a reaction system (or build in a refinery), and the job is priced against that system's own reaction cost index and the hosting refinery's tax — the same install fee, surcharge, and sell-fee treatment manufacturing already gets.
Changed
  • With no tax entered, nothing moves: every fee keeps the standard 0.25% station assumption, so existing plans price exactly as before.
v3.7.13.2
1 Jul 2026
Added
  • The planner's build-system search now covers the whole universe — every wormhole, nullsec, and empire system is findable and selectable in both location groups, not just systems with NPC industry stations, so builds in player structures anywhere can finally be planned.
  • Custom structures can be pinned to a home system in the structure builder (with pin and unpin actions on saved structures). A pinned structure appears only in its own system's build list and locks the planner to that system when selected, exactly like a corp structure; unpinned structures stay available everywhere.
  • Both structure dropdowns carry a permanent "Add custom structure" entry that jumps to the structure builder.
Changed
  • The planner hero was rebuilt as one aligned row: the item render and building-character portrait sit in matching square frames, the efficiency and run controls share one stepper style, and the two location groups sit side by side as Manufacturing and Reactions with their structure bonuses shown as compact percentages beside each header. The item name now sits centered above the card with a per-run output chip in the corner.
  • The structure lists are grouped by source — corp structures, custom structures, and NPC stations — and a structure tied to a system is listed only under that system.
v3.7.12.2
1 Jul 2026
Added
  • When the structure you're building in can't run reactions — an Engineering Complex or Citadel — the planner now offers a refinery for just the reaction steps of the build, and applies that refinery's own bonuses and system to those steps. It only appears when there's a gap to fill: a refinery already runs everything, so picking one needs no second choice. Reaction blueprints opened on their own now get the build-location controls too.
v3.7.12.1
1 Jul 2026
Changed
  • The industry planner's header was reorganized into a single panel — the blueprint, its efficiency and run controls, and the build location now sit together — and it shows a portrait of the character you're building as.
v3.7.11.1
30 Jun 2026
Added
  • Under the Hood — a behind-the-scenes dev log about how LGI.tools is built and the reasoning behind it, linked from the footer. It reads like a file browser: pick a topic from the folders on the left, and the code snippets a topic references sit inline where they're mentioned, collapsed until you open them.
Fixed
  • The live "online" dot on a character portrait now appears only when that character is actually online, instead of also showing on characters who are offline.
v3.7.10.1
30 Jun 2026
Added
  • The Characters page now has a Danger zone for managing your account. You can purge an individual character — clearing everything the site has stored for it and cutting off the site's access to that character's EVE data — delete your entire account, or sign out of every device at once. Deleting your account (or purging your last character) also clears anything the site saved that doesn't come from EVE, such as your saved preferences and custom structures.
v3.7.9.1
30 Jun 2026
Added
  • The build planner can now build in your corporation's own Upwell structures. A station manager switches sharing on for the corporation from the Structures page; once on, every member sees the corporation's structures as build locations, and picking one locks the build to that structure's system and applies its bonuses. A station manager can also record which rigs each structure is fitted with so the bonuses are exact. Sharing is off until a station manager turns it on, and turning it off removes the corporation's structures and recorded rig fits again.
Changed
  • Seeing your corporation's structures needs a character with the Station Manager role in the corporation. Existing players must reconnect a character once to approve a new read-only corporation permission (its owned structures) — EVE requires re-consent whenever an app asks for new access.
v3.7.9
28 Jun 2026
Changed
  • Your skill queue, your industry jobs, and your corporation's industry jobs now load straight from LGI's database the moment you open their pages and refresh themselves in the background, instead of waiting on an always-on live game-data connection. The boards work the same — countdowns keep ticking and finished jobs flip to ready on their own — but they appear faster and more reliably.
v3.7.8
28 Jun 2026
Added
  • Your characters now show a live online indicator — a small dot on each portrait that glows when the character is online and dims when offline, updating on its own as you log in and out of the game. (You'll be asked to reconnect once so it can read your online status.)
Changed
  • Character portraits are now round and consistent everywhere they appear across the site.
v3.7.7
28 Jun 2026
Added
  • The build planner now tracks the materials you already own. Each component's quantity ring fills in as your stock accumulates — the centre counts down to how many more you still need, with a green tick once you have enough.
  • Clicking a component's quantity ring now breaks down how many you own versus what's left to acquire, and shows where your stock is held — which of your characters or corporations has it, and the station, structure, ship, or container it sits in.
v3.7.6
28 Jun 2026
Changed
  • The build-plan component cards were redesigned for a cleaner, more uniform look. Each component's blueprint efficiency controls now open in a popover when you click its icon — the icon is framed and colour-coded to show whether you own the blueprint, have set a manual what-if, or neither — and the cost and needed-quantity details moved into a popover on the quantity ring.
  • The material- and time-efficiency adjusters are now available on every buildable component, not only ones whose blueprint you own, so you can model any component at any efficiency.
Fixed
  • Build-plan component icons are uniform squares again, instead of appearing stretched or different sizes.
v3.7.5
28 Jun 2026
Added
  • The build planner now factors in the blueprints you own. Your researched material efficiency lowers the materials and cost of every component you hold a blueprint for, across the whole build, and your time efficiency shortens the estimated build time.
  • You can set material and time efficiency per component right on the build plan — scroll or type a value to model a build at any efficiency, even for a blueprint you don't own. Your owned value, a manual what-if, and an unowned component each read in their own colour.
  • A new "Total job time" figure sums every manufacturing job in the build — each component plus the final assembly — with a hover breakdown of how each one adds up. The existing build-time figure now reflects time efficiency too.
  • Each owned component shows who owns its blueprint and where it's stored, beside how many you need.
Changed
  • The build-plan components were re-laid out, gathering each one's efficiency controls, ISK value, and a needed-quantity ring onto a single card.
v3.7.4
27 Jun 2026
Added
  • Your corporation's industry jobs now appear alongside your own on the Jobs board and the Industry planner. Each job shows who's running it — their portrait and name — with the corporation's logo, and a finished corp job flips to "ready" on its own while the page is open.
Changed
  • Seeing corporation jobs needs a character with the Factory Manager or Director role in the corp. Existing players must reconnect a character once to approve two new read-only corporation permissions (its roles and its industry jobs) — EVE requires re-consent whenever an app asks for new access.
v3.7.3
26 Jun 2026
Fixed
  • The "syncing" indicator that shows while your live data is refreshing no longer drifts away from the top of the screen when you scroll the page while it's up.
Changed
  • That syncing indicator is now a small terminal-style status toast near the top of the screen — it appears while data loads, confirms when it's done, and clears itself.
v3.7.2
25 Jun 2026
Added
  • Wormhole space is now mapped. Every J-space system — tagged with its class, from C1 to C6 plus Thera, shattered space, and Drifter space — joins known space and Pochven in the site's universe data. Thera, the one wormhole system with stations, can now be chosen as a build location.
  • The stargate connections between known-space systems are now recorded, laying the groundwork for jump-route and system-map tools.
v3.7.1
25 Jun 2026
Changed
  • LGI.tools now asks for only the four read-only EVE permissions its live tools actually use — your public character info, skills, skill queue, and industry jobs — instead of the broader set it requested before. It still cannot write anything to your characters.
  • When a character is missing the access a tool needs, only that character's card now prompts you to reconnect — the rest of the page keeps working.
  • The Legal page is now the Privacy page, split into Personal Data (what the site records about your visit) and EVE SSO Data (what it reads from your characters and how it's protected).
Added
  • Each linked character now lists exactly which EVE permissions it has granted, with a direct link to review or revoke them on EVE's own authorized-apps page.
  • If a character is sold or transferred to someone else, its synced data is now wiped automatically, so nothing carries over to the new owner.
v3.7.0.1
24 Jun 2026
Changed
  • The changelog now groups its releases under a master version with a themed title, so related updates read as one chapter — each release still listed underneath with its own ship date.