v4.1 puts your pilots at the center of LGI.tools and makes Atlas easier to read. Signed in, the home page is now a board of your characters: what each one is training, where it is, its wallet and clones, and your net worth across every pilot. The site also has a new glass look, and account, character and corporation settings now live together on one Settings page.
On Atlas, systems stay where they were drawn and show what is in them: statics as real holes, wormhole effects, sites, trade hubs and friendly pilots. Map access now belongs to characters instead of accounts, so admins choose exactly which pilots can track and can block a pilot outright. Corporation data is shared only when a Director turns it on, and then each member sees what their in-game roles allow.
Map admins can now block pilots. Manage has a Blocked pilots list next to the access list. Blocking a character keeps it, and every other character on the same LGI.tools account, off that map, even if the access list includes them. They are removed straight away and the map leaves their map list. The map creator can't be blocked, and you can't block your own characters. You can block a character that doesn't use LGI.tools yet; the block applies if it ever signs in. Unblocking gives access back as the access list allows.
Atlas maps now decide tracking per character, not per account. A character can be tracked on a map when it is on the map's access list itself, by name or through its corporation. An alt outside a listed corporation needs to be added by name. When you create a map you pick at least one of your own characters to put on it, and admins can add or remove their own characters by portrait in Manage. Other pilots' account ids no longer reach your browser. Existing maps move over on their own: every character already tracked there is added to the access list, so nobody loses tracking.
Corporation data is now shared only when a Director turns sharing on. With sharing on, each member sees what their in-game roles let them see: the named stations, hangar divisions and containers they can view, deliveries, every blueprint for Factory Managers and every asset for Accountants. With sharing off, only Directors see the corporation's assets and blueprints, while Station Managers still see its structures and Factory Managers still see its industry jobs. LGI.tools now asks EVE for two more permissions, corporation divisions and member tracking, so every pilot needs to reconnect once.
Adding a character that already belongs to another one of your accounts now joins the two accounts. The older account stays and everything from the other one moves onto it: characters, maps, preferences, saved plans, custom structures, net worth history and which pilots you track on each map. You stay signed in, now as the joined account. Where both accounts had a setting for the same thing, the older account's value is kept.
Signed in, the home page is now your characters, in the spirit of EVEMon. The hero folds away and the board takes its place. With several pilots you see every pilot in a rail, main pilot first, each with what it is training, how long its queue has left and where it is, next to a wealth overview: your estimated net worth across all pilots and how it has moved over time. Pick a pilot and the board opens that pilot full width: skill queue, wallet and net worth, attributes and implants, clones, industry and skills. All characters, Escape or Back returns to the overview. With one pilot you go straight to its page. The Skill Queues page is gone; its queues live on the board. Pilots linked before this update need to reconnect once to share their wallet, clones, implants, structure names and market orders.
Wormhole systems with an effect now glow in that effect's color on the chain, and known-space systems appear as small planets colored by their security. The system card and dock show the effect with its own icon under the statics.
The chain shows which systems hold identified harvestables, hacking, or combat. Colored icons sit around each system, and the shared system card expands into sites, statics, trade-hub distances, and friendly pilots with their ships.
A wormhole system's statics now sit on the map as real holes from the moment that system appears. Once a hole or system is drawn, paste, identify, jump, and delete leave it where it is. You can no longer unlock the map to drag systems around, and the Auto layout setting is gone. Camera follow and click focus stay.
Atlas tracking now shows when a character needs to reconnect and brings you back to the same map after sign-in. Ambiguous jumps wait for your signature choice before adding the destination. Open tabs share tracking work, and failed jump and signature requests can recover.